Rhossolas
1月15日

import random

import math

particles = []

fireworks = []

buildings = []

click_count = 0

mega_firework = None

mega_particles = []

show_message = False

message_timer = 0

class Particle:

def \__init_\_(self, x, y, color, size_multiplier=1, velocity_multiplier=1):

    self.x = x

    self.y = y

    self.vx = random.uniform(-4, 4) \* velocity_multiplier

    self.vy = random.uniform(-4, 4) \* velocity_multiplier

    self.color = color

    self.life = 255

    self.max_life = 255

    self.size = random.uniform(3, 8) \* size_multiplier

    

def update(self):

    self.x += self.vx

    self.y += self.vy

    self.vy += 0.15  # 重力

    self.vx \*= 0.97  # 空气阻力

    self.life -= 2.5  # 3-4秒内淡出

    

def draw(self):

    if self.life > 0:

        pushStyle()

        # 添加发光效果

        for i in range(3):

            glow_size = self.size + i \* 2

            glow_alpha = self.life \* (0.3 - i \* 0.1)

            fill(red(self.color), green(self.color), blue(self.color), glow_alpha)

            noStroke()

            ellipse(self.x, self.y, glow_size, glow_size)

        

        # 核心粒子

        fill(255, 255, 255, self.life)  # 白色核心

        ellipse(self.x, self.y, self.size \* 0.5, self.size \* 0.5)

        popStyle()

class Firework:

def \__init_\_(self, x, y, is_mega=False):

    self.x = x

    self.y = y

    self.start_y = height

    self.y_pos = self.start_y

    self.exploded = False

    self.is_mega = is_mega

    if is_mega:

        self.color = color(255, 255, 255)  # 白色,后面会添加多种颜色

    else:

        # 每个烟花随机颜色

        hue = random.random()

        if hue < 0.2:

            self.color = color(255, 100, 100)  # 红色

        elif hue < 0.4:

            self.color = color(100, 255, 100)  # 绿色

        elif hue < 0.6:

            self.color = color(100, 100, 255)  # 蓝色

        elif hue < 0.8:

            self.color = color(255, 255, 100)  # 黄色

        else:

            self.color = color(255, 100, 255)  # 紫色

            

def update(self):

    if not self.exploded:

        speed = 6 if self.is_mega else 8

        self.y_pos -= speed

        if self.y_pos <= self.y:

            self.explode()

            self.exploded = True

            

def explode(self):

    particle_count = 200 if self.is_mega else 50

    for i in range(particle_count):

        angle = random.uniform(0, TWO_PI)

        speed = random.uniform(2, 8)

        px = self.x + cos(angle) \* speed

        py = self.y + sin(angle) \* speed

        

        if self.is_mega:

            # 超大烟花使用多种颜色

            colors = \[

                color(255, 0, 0), color(0, 255, 0), color(0, 0, 255),

                color(255, 255, 0), color(255, 0, 255), color(0, 255, 255),

                color(255, 165, 0), color(255, 255, 255)

            \]

            particle_color = random.choice(colors)

            size_multiplier = 1.5

            velocity_multiplier = 1.3

        else:

            particle_color = self.color

            size_multiplier = 1

            velocity_multiplier = 1

            

        particles.append(Particle(px, py, particle_color, size_multiplier, velocity_multiplier))

        

def draw(self):

    if not self.exploded:

        pushStyle()

        # 火箭尾部发光效果

        for i in range(3):

            glow_size = 6 - i

            glow_alpha = 200 - i \* 50

            fill(red(self.color), green(self.color), blue(self.color), glow_alpha)

            noStroke()

            ellipse(self.x, self.y_pos + i \* 3, glow_size, glow_size)

        popStyle()

class Building:

def \__init_\_(self, x, width, height):

    self.x = x

    self.width = width

    self.height = height

    self.windows = \[\]

    self.generate_windows()

    

def generate_windows(self):

    # 生成窗户,随机一些亮着

    window_rows = self.height // 40

    window_cols = self.width // 30

    

    for row in range(window_rows - 1):  # 留一层不要窗户

        for col in range(window_cols - 1):  # 留边距

            if random.random() > 0.3:  # 70%的概率有窗户

                is_lit = random.random() > 0.4  # 60%的概率亮着

                window_x = self.x + col \* 30 + 15

                window_y = height - self.height + row \* 40 + 20

                self.windows.append({

                    'x': window_x,

                    'y': window_y,

                    'lit': is_lit

                })



def draw(self):

    # 建筑剪影

    fill(0, 15, 8)

    rect(self.x, height - self.height, self.width, self.height)

    

    # 窗户

    for window in self.windows:

        if window\['lit'\]:

            fill(255, 255, 150, 200)  # 亮黄色灯光

        else:

            fill(20, 25, 35)  # 暗色,与背景相近

        noStroke()

        rect(window\['x'\], window\['y'\], 15, 20)

def setup():

size(800, 600)

background(20, 25, 40)



# 初始化建筑

buildings_data = \[

    (100, 80, 200),

    (250, 60, 150),

    (400, 70, 180),

    (550, 50, 120),

    (680, 90, 160)

\]



for x, w, h in buildings_data:

    buildings.append(Building(x, w, h))

def draw():

global mega_firework, show_message, message_timer



# 绘制夜晚背景

draw_background()



# 绘制建筑

for building in buildings:

    building.draw()



# 更新和绘制烟花

for firework in fireworks\[:\]:

    firework.update()

    firework.draw()

    if firework.exploded and firework.y_pos <= firework.y:

        fireworks.remove(firework)



# 更新和绘制超大烟花

if mega_firework:

    mega_firework.update()

    mega_firework.draw()

    if mega_firework.exploded and mega_firework.y_pos <= mega_firework.y:

        mega_firework = None

        show_message = True

        message_timer = 300  # 5秒 (60fps \* 5)



# 更新和绘制粒子

for particle in particles\[:\]:

    particle.update()

    particle.draw()

    if particle.life <= 0:

        particles.remove(particle)



# 更新和绘制超大粒子

for particle in mega_particles\[:\]:

    particle.update()

    particle.draw()

    if particle.life <= 0:

        mega_particles.remove(particle)



# 显示消息

if show_message:

    draw_message()

    message_timer -= 1

    if message_timer <= 0:

        show_message = False



# 绘制文字

draw_text()

def draw_background():

# 深蓝天色渐变

for i in range(height):

    inter = map(i, 0, height, 0, 1)

    c = lerpColor(color(20, 25, 40), color(10, 15, 30), inter)

    stroke(c)

    line(0, i, width, i)



# 绘制星星

fill(255, 255, 200, 150)

noStroke()

for i in range(50):

    x = (i \* 137.5 + frameCount \* 0.1) % width

    y = (i \* 89) % (height // 2)

    size = sin(frameCount \* 0.05 + i) \* 2 + 3

    ellipse(x, y, size, size)



# 绘制地面

fill(0, 20, 10)

beginShape()

vertex(0, height)

vertex(0, height - 100)

for x in range(0, width, 50):

    y = height - 100 + sin(x \* 0.01) \* 20

    vertex(x, y)

vertex(width, height - 100)

vertex(width, height)

endShape(CLOSE)

def draw_message():

pushStyle()

textAlign(CENTER, CENTER)

textSize(64)



# 彩虹渐变文字

colors = \[

    color(255, 0, 0), color(255, 165, 0), color(255, 255, 0),

    color(0, 255, 0), color(0, 0, 255), color(75, 0, 130), color(238, 130, 238)

\]



text_width = textWidth("Happy New Year!")

char_width = text_width / len("Happy New Year!")



for i, char in enumerate("Happy New Year!"):

    color_index = int((i / len("Happy New Year!")) \* len(colors))

    fill(colors\[color_index % len(colors)\])

    x = width/2 - text_width/2 + i \* char_width

    text(char, x, height/2)



popStyle()

def draw_text():

pushStyle()

textAlign(CENTER, CENTER)

textSize(48)

fill(255, 215, 0)  # 金色

text("Happy New Year", width/2, 80)



textSize(24)

fill(255, 182, 193)  # 粉色

text("2026", width/2, 120)



textSize(16)

fill(200, 200, 255, 200)

text("Click left mouse button to launch fireworks", width/2, height - 30)



# 显示点击计数

textSize(14)

text("Clicks: " + str(click_count), 60, height - 30)

popStyle()

def mousePressed():

global click_count, mega_firework



if mouseButton == LEFT:

    click_count += 1

    

    # 每26次点击触发彩蛋

    if click_count % 26 == 0:

        mega_firework = Firework(width/2, height/2, is_mega=True)

    else:

        fireworks.append(Firework(mouseX, mouseY))
Rhossolas
1月8日

import random

import math

particles = []

fireworks = []

class Particle:

def \__init_\_(self, x, y, color):

    self.x = x

    self.y = y

    self.vx = random.uniform(-3, 3)

    self.vy = random.uniform(-3, 3)

    self.color = color

    self.life = 255

    self.max_life = 255

    self.size = random.uniform(2, 6)

    

def update(self):

    self.x += self.vx

    self.y += self.vy

    self.vy += 0.1  # 重力

    self.vx \*= 0.98  # 空气阻力

    self.life -= 3  # 3秒内淡出

    

def draw(self):

    if self.life > 0:

        pushStyle()

        fill(red(self.color), green(self.color), blue(self.color), self.life)

        noStroke()

        ellipse(self.x, self.y, self.size, self.size)

        popStyle()

class Firework:

def \__init_\_(self, x, y):

    self.x = x

    self.y = y

    self.start_y = height

    self.y_pos = self.start_y

    self.exploded = False

    self.color = color(random.randint(100, 255), random.randint(100, 255), random.randint(100, 255))

    

def update(self):

    if not self.exploded:

        self.y_pos -= 8

        if self.y_pos <= self.y:

            self.explode()

            self.exploded = True

            

def explode(self):

    # 创建爆炸粒子

    for i in range(50):

        angle = random.uniform(0, TWO_PI)

        speed = random.uniform(1, 6)

        px = self.x + cos(angle) \* speed

        py = self.y + sin(angle) \* speed

        particles.append(Particle(px, py, self.color))

        

def draw(self):

    if not self.exploded:

        pushStyle()

        fill(red(self.color), green(self.color), blue(self.color))

        noStroke()

        ellipse(self.x, self.y_pos, 4, 4)

        popStyle()

def setup():

size(800, 600)

background(20, 25, 40)

def draw():

# 绘制夜晚背景

draw_background()



# 更新和绘制烟花

for firework in fireworks\[:\]:

    firework.update()

    firework.draw()

    if firework.exploded and firework.y_pos <= firework.y:

        fireworks.remove(firework)



# 更新和绘制粒子

for particle in particles\[:\]:

    particle.update()

    particle.draw()

    if particle.life <= 0:

        particles.remove(particle)



# 绘制新年文字

draw_text()

def draw_background():

# 深蓝天色渐变

for i in range(height):

    inter = map(i, 0, height, 0, 1)

    c = lerpColor(color(20, 25, 40), color(10, 15, 30), inter)

    stroke(c)

    line(0, i, width, i)



# 绘制星星

fill(255, 255, 200, 150)

noStroke()

for i in range(50):

    x = (i \* 137.5 + frameCount \* 0.1) % width

    y = (i \* 89) % (height // 2)

    size = sin(frameCount \* 0.05 + i) \* 2 + 3

    ellipse(x, y, size, size)



# 绘制地面剪影

fill(0, 20, 10)

beginShape()

vertex(0, height)

vertex(0, height - 100)

for x in range(0, width, 50):

    y = height - 100 + sin(x \* 0.01) \* 20

    vertex(x, y)

vertex(width, height - 100)

vertex(width, height)

endShape(CLOSE)



# 绘制建筑物剪影

fill(0, 15, 8)

rect(100, height - 200, 80, 200)

rect(250, height - 150, 60, 150)

rect(400, height - 180, 70, 180)

rect(550, height - 120, 50, 120)

rect(680, height - 160, 90, 160)

def draw_text():

pushStyle()

textAlign(CENTER, CENTER)

textSize(48)

fill(255, 215, 0)  # 金色

text("新年快乐", width/2, 80)



textSize(24)

fill(255, 182, 193)  # 粉色

text("2026", width/2, 120)



textSize(16)

fill(200, 200, 255, 200)

text("点击鼠标左键放烟花", width/2, height - 30)

popStyle()

def mousePressed():

if mouseButton == LEFT:

    fireworks.append(Firework(mouseX, mouseY))
Rhossolas
import random import math particles = [] fireworks = [] static_windows = [] click_count = 0 mega_firework = None class Particle: def \__init_\_(self, x, y, color, velocity_multiplier=1, size_range=(1, 4)): self.x = x self.y = y angle = random.uniform(0, TWO_PI) speed = random.uniform(1, 6) \* velocity_multiplier self.vx = cos(angle) \* speed self.vy = sin(angle) \* speed self.color = color self.life = 255 self.max_life = 255 self.size = random.uniform(size_range\[0\], size_range\[1\]) self.trail = \[\] def update(self): # 保存轨迹 self.trail.append((self.x, self.y)) if len(self.trail) > 5: self.trail.pop(0) self.x += self.vx self.y += self.vy self.vy += 0.15 # 重力 self.vx \*= 0.97 # 空气阻力 self.life -= 2 # 淡出速度 def draw(self): if self.life > 0: pushStyle() # 绘制轨迹 for i, (tx, ty) in enumerate(self.trail): trail_alpha = (i / len(self.trail)) \* (self.life / 255) \* 100 trail_size = self.size \* (i / len(self.trail)) \* 0.5 fill(red(self.color), green(self.color), blue(self.color), trail_alpha) noStroke() ellipse(tx, ty, trail_size, trail_size) # 绘制主粒子 fill(red(self.color), green(self.color), blue(self.color), self.life) noStroke() ellipse(self.x, self.y, self.size, self.size) # 添加光晕效果 glow_size = self.size \* 2 glow_alpha = self.life \* 0.3 fill(red(self.color), green(self.color), blue(self.color), glow_alpha) ellipse(self.x, self.y, glow_size, glow_size) popStyle() class Firework: def \__init_\_(self, x, y, is_mega=False): self.x = x self.y = y self.start_y = height self.y_pos = self.start_y self.exploded = False self.is_mega = is_mega if is_mega: self.color = color(255, 255, 255) # 白色,稍后会用多种颜色 self.particle_count = 200 self.explosion_size = 3 else: self.color = color(random.randint(150, 255), random.randint(150, 255), random.randint(150, 255)) self.particle_count = 60 self.explosion_size = 1 def update(self): if not self.exploded: speed = 12 if self.is_mega else 8 self.y_pos -= speed if self.y_pos <= self.y: self.explode() self.exploded = True def explode(self): if self.is_mega: # 超大烟花:多层彩色爆炸 colors = \[ color(255, 0, 0), # 红 color(255, 165, 0), # 橙 color(255, 255, 0), # 黄 color(0, 255, 0), # 绿 color(0, 0, 255), # 蓝 color(128, 0, 128), # 紫 color(255, 192, 203) # 粉 \] for i, col in enumerate(colors): for j in range(30): angle = random.uniform(0, TWO_PI) radius = random.uniform(50, 150) px = self.x + cos(angle) \* radius py = self.y + sin(angle) \* radius particles.append(Particle(px, py, col, 2, (3, 8))) else: # 普通烟花 for i in range(self.particle_count): angle = random.uniform(0, TWO_PI) speed = random.uniform(1, 7) px = self.x + cos(angle) \* speed \* 2 py = self.y + sin(angle) \* speed \* 2 particles.append(Particle(px, py, self.color, 1, (2, 6))) def draw(self): if not self.exploded: pushStyle() # 火箭轨迹 stroke(self.color) strokeWeight(3) line(self.x, self.y_pos + 15, self.x, self.y_pos) # 火箭头部 fill(self.color) noStroke() ellipse(self.x, self.y_pos, 6, 6) # 火箭光晕 fill(red(self.color), green(self.color), blue(self.color), 100) ellipse(self.x, self.y_pos, 12, 12) popStyle() def setup(): size(800, 600) background(20, 25, 40) create_static_windows() def create_static_windows(): # 建筑物窗户位置 window_positions = \[ (120, height - 180), (140, height - 160), (160, height - 140), (270, height - 130), (290, height - 110), (420, height - 160), (440, height - 140), (460, height - 120), (560, height - 100), (700, height - 140), (720, height - 120), (740, height - 100) \] for x, y in window_positions: # 随机一些窗户亮着 if random.random() > 0.3: static_windows.append((x, y, color(255, 255, 150))) # 暖黄色灯光 else: static_windows.append((x, y, color(50, 50, 30))) # 暗色 def draw(): # 绘制夜晚背景 draw_background() # 绘制静态窗户 draw_static_windows() # 更新和绘制烟花 for firework in fireworks\[:\]: firework.update() firework.draw() if firework.exploded and firework.y_pos <= firework.y: fireworks.remove(firework) # 更新和绘制超大烟花 if mega_firework: mega_firework.update() mega_firework.draw() if mega_firework.exploded and mega_firework.y_pos <= mega_firework.y: global mega_firework mega_firework = None # 更新和绘制粒子 for particle in particles\[:\]: particle.update() particle.draw() if particle.life <= 0: particles.remove(particle) # 绘制文字 draw_text() def draw_background(): # 深蓝天色渐变 for i in range(height): inter = map(i, 0, height, 0, 1) c = lerpColor(color(20, 25, 40), color(10, 15, 30), inter) stroke(c) line(0, i, width, i) # 绘制星星 fill(255, 255, 200, 150) noStroke() for i in range(80): x = (i \* 137.5 + frameCount \* 0.1) % width y = (i \* 89) % (height // 2) size = sin(frameCount \* 0.05 + i) \* 1.5 + 2 ellipse(x, y, size, size) # 绘制地面剪影 fill(0, 20, 10) beginShape() vertex(0, height) vertex(0, height - 100) for x in range(0, width, 50): y = height - 100 + sin(x \* 0.01) \* 20 vertex(x, y) vertex(width, height - 100) vertex(width, height) endShape(CLOSE) # 绘制建筑物剪影 fill(0, 15, 8) rect(100, height - 200, 80, 200) rect(250, height - 150, 60, 150) rect(400, height - 180, 70, 180) rect(550, height - 120, 50, 120) rect(680, height - 160, 90, 160) def draw_static_windows(): for x, y, window_color in static_windows: pushStyle() fill(window_color) noStroke() rect(x, y, 12, 12) # 窗户光晕效果 if red(window_color) > 200: # 如果是亮着的窗户 fill(red(window_color), green(window_color), blue(window_color), 50) rect(x-2, y-2, 16, 16) popStyle() def draw_text(): pushStyle() textAlign(CENTER, CENTER) textSize(48) fill(255, 215, 0) # 金色 text("Happy New Year", width/2, 80) textSize(24) fill(255, 182, 193) # 粉色 text("2026", width/2, 120) textSize(16) fill(200, 200, 255, 200) text("Click to launch fireworks! (Click 26 times for special surprise)", width/2, height - 30) # 显示点击计数 textSize(14) fill(255, 255, 255, 150) text("Clicks: " + str(click_count) + "/26", width/2, height - 10) popStyle() def mousePressed(): global click_count, mega_firework if mouseButton == LEFT: click_count += 1 if click_count == 26: # 彩蛋:超大烟花 mega_firework = Firework(width/2, height/3, is_mega=True) click_count = 0 # 重置计数 else: # 普通烟花 fireworks.append(Firework(mouseX, mouseY))
Rhossolas
12月25日

https://pan.baidu.com/s/12HQYFTl277KQC_81NIFkqQ?pwd=CDQZ

提取码:CDQZ

Rhossolas
# 导入必要的库 add_library('peasycam') # 全局变量 fireworks = [] particles = [] stars = [] def setup(): # 设置画布大小 size(800, 600) # 创建随机分布的星星 for i in range(100): stars.append({ 'x': random(width), 'y': random(height \* 0.7), # 只在天空区域 'size': random(1, 3), 'twinkle': random(0.5, 1) }) def draw(): # 绘制渐变夜空背景 draw_night_sky() # 绘制闪烁的星星 draw_stars() # 更新和绘制烟花 for fw in fireworks\[:\]: fw.update() fw.display() if fw.is_dead(): fireworks.remove(fw) # 更新和绘制粒子 for p in particles\[:\]: p.update() p.display() if p.is_dead(): particles.remove(p) # 绘制新年祝福文字 draw_new_year_text() def mousePressed(): # 在鼠标点击处创建烟花 fireworks.append(Firework(mouseX, mouseY)) def draw_night_sky(): # 从深蓝到深紫的渐变夜空 for i in range(height): c = lerpColor(color(10, 10, 40), color(40, 10, 60), i / float(height)) stroke(c) line(0, i, width, i) def draw_stars(): # 绘制闪烁的星星 for star in stars: # 添加闪烁动画 brightness = star\['twinkle'\] + sin(frameCount \* 0.1 + star\['x'\] \* 0.01) \* 0.3 brightness = constrain(brightness, 0.3, 1) fill(255, 255, 200, brightness \* 255) noStroke() ellipse(star\['x'\], star\['y'\], star\['size'\], star\['size'\]) def draw_new_year_text(): # 主标题 textAlign(CENTER, CENTER) textSize(80) # 金色渐变效果 for i in range(5): fill(255, 255, 0, 150 - i \* 30) text("新年快乐", width / 2, height \* 0.25 + i) # 副标题 textSize(30) fill(255, 255, 242) text("2025年 · 点击放烟花", width/2, height\*0.4) class Firework: def \__init_\_(self, x, y): self.x = x self.y = y self.color = color(random(255), random(255), random(255)) self.velocity = PVector(0, -random(10, 15)) # 上升速度 self.life = 255 self.exploded = False self.trail = \[\] # 轨迹 def update(self): if not self.exploded: # 更新位置 self.velocity.y += 0.2 # 重力 self.y += self.velocity.y # 记录轨迹 self.trail.append({'x': self.x, 'y': self.y, 'life': 255}) # 轨迹逐渐消失 for t in self.trail: t\['life'\] -= 5 # 清理消失的轨迹点 self.trail = \[t for t in self.trail if t\['life'\] > 0\] # 到达顶点或速度变为正值时爆炸 if self.velocity.y >= 0 or self.y < height \* 0.2: self.explode() self.exploded = True def explode(self): # 创建爆炸粒子 particle_count = int(random(80, 150)) for i in range(particle_count): angle = TWO_PI \* i / particle_count + random(-0.5, 0.5) speed = random(2, 8) if random() < 0.3: # 30%几率创建闪光粒子 particles.append(Particle(self.x, self.y, angle, speed, p_type='sparkle', color=self.color)) else: particles.append(Particle(self.x, self.y, angle, speed, p_type='normal', color=self.color)) def display(self): if not self.exploded: # 绘制发射轨迹 for t in self.trail: fill(255, 255, 200, t\['life'\]) noStroke() ellipse(t\['x'\], t\['y'\], 3, 3) # 绘制烟花本体 fill(self.color) ellipse(self.x, self.y, 5, 5) def is_dead(self): return self.exploded and len(self.trail) == 0 class Particle: def \__init_\_(self, x, y, angle, speed, p_type='normal', color=color(255, 255, 0)): self.x = x self.y = y self.position = PVector(x, y) self.velocity = PVector(cos(angle) \* speed, sin(angle) \* speed) self.color = color self.life = 255 self.max_life = 255 self.p_type = p_type self.size = random(2, 6) if p_type == 'normal' else random(4, 8) self.gravity = 0.05 if p_type == 'normal' else 0.02 def update(self): # 更新位置 self.velocity.y += self.gravity self.position.add(self.velocity) self.x = self.position.x self.y = self.position.y # 添加空气阻力 self.velocity.mult(0.99) # 生命周期 self.life -= 2 def display(self): # 根据类型绘制不同粒子 if self.p_type == 'sparkle': # 闪光粒子 - 更大更亮 fill(255, 255, 255, self.life) ellipse(self.x, self.y, self.size, self.size) # 添加光晕效果 fill(255, 255, 200, self.life \* 0.3) ellipse(self.x, self.y, self.size \* 2, self.size \* 2) else: # 普通粒子 # 使用HSL颜色创造彩虹效果 h = (hue(self.color) + self.life \* 0.5) % 255 c = color(h, 200, 200) fill(c, self.life) ellipse(self.x, self.y, self.size, self.size) def is_dead(self): return self.life <= 0
Rhossolas
5月17日

"The bigger the galaxy, the sweeter the homecoming."

―Corellian proverb

Rhossolas
《雅歌》第八章第七节:「爱情,众水不能熄灭,大水也不能淹没。」
Rhossolas
「爱是比死刑更严厉的惩罚,也是比赦免更温柔的救赎。」
Rhossolas
爱情是完美的犯罪——我们互为主犯,互为共犯,互为不在场证明。
Rhossolas
5月10日

「El que encuentra la verdad, pierde la cabeza」
(找到真相的人会失去理智)

Rhossolas
「Aqui jaz o pecado original」 (此处安息着原罪)